if only you were fast enough.ĭid I say "fast"? That's the understatement of the year. There is always something you could have done to avoid that gasoline tanker. In "Burnout 3", you never feel like the game has taken over. The most important thing is the tight control - a crippling flaw in any driving game is a sense that you're not in complete control. It's almost as if this is a perfect "sim" of an alternate universe where cars handle as they do in a big budget action movie. Without any reference to realistic physics, Criterion (the series' developer) has crafted an excellent driving model that "feels" right. The fact it's not like real driving doesn't mean it's bad. If you take away realism as a criterion for judging the racing model, what are we left with? A driving model that works well, without any reference to the thing it describes. If you want your cars to behave like cars if you are looking for something even close to a "sim" racer, just pretend the numbers at the bottom read "1/5", and move along.
#Burnout 3 takedown xbox series#
The "Burnout" series will never be confused with "Gran Turismo" or the upcoming "Forza Motorsport". It's "Burnout 3: Takedown", and it's the racing game for the rest of us. Well, now there is a racing game for you and me. You wreak destruction and havoc as you fly around the course at breakneck speeds until you flame out in a spectacular crash that belongs in a summer blockbuster. If you're like me, as soon as they leave the room, you punch the gas and fly down the raceway, mercilessly taking out any sucker who dares to get near you. They make sure you understand that you're to avoid contact at all costs. They indoctrinate you into their etiquette of careful passes, respect for other's driver's "lines". They will begin to teach you their coded language: "gear ratios", "turn apex", and "throttle control". With each new release they will try to convert you into their secret fraternity. If you're like me, you have friends that are really into "sim" racing games.